The cross-reference graph.
The studio’s site is a catalogue on first reading and something else underneath. Every article, journal entry, tutorial, loop position, stack section, play level, and top-level route is a node; every cross-reference between two of them is an edge. Read end-to-end the list is long. Drawn as a graph it is a single object — a sphere of pieces, linked under the surface.
The layout below is a small inline spring-force simulation. Connected pieces attract; everything else repels; a soft sphere constraint keeps the whole thing bounded so the result reads as architecture rather than as a cloud. The pieces that get referenced from the most places sit larger and closer to the centre. The orphans, when there are any, float at the edge.
Drag to rotate. Scroll to zoom. Hover a node to highlight its neighbours; click to follow the edge into the page itself. The stats underneath the canvas read the same graph as plain text — total nodes, total edges, the top five hubs, any pages that nothing yet points at.
- article41
- route29
- stack section13
- play level12
- journal9
- tutorial8
- loop position6
These pages sit in the registries but neither point at anything on the site nor are pointed at from anything. They are the gaps in the cross-reference graph; the studio reads this list as the next set of editorial tickets.
- On Editioning Photographsarticle
- The week beforejournal
- Aerial capturestack section
- 360 capturestack section
- Stills capture and printstack section
- POV LED rigsstack section
- Display surfacesstack section
- Fabricationstack section
- Local AI pipelinestack section
- Video and gradestack section
- Web and codestack section
- Voice, hearing, lip syncstack section
- Hand, body, and depth inputstack section
- Network and orchestrationstack section
- Shell and persistent characterstack section
The graph is built at module-load time from the registries under /lib. No crawler; no database; no separate index. The cross-reference structure is a property of the site’s own source code, and the sphere is what that property looks like when you stand back far enough to see it.